Com'on in!

Well, now that E3 has come and gone, it's time for a roundup of all the Dragon Quest news! Let's check Square Enix's assets!

...Hm, don't see anything. Let me check Nintendo's press site. Sometimes they have assets and tidbits Square Enix doesn't.

...Nope, nothing there either.

No Dragon Quest. Nothin'! Six Final Fantasy games though. Really! If you visit Square Enix Members, you know that SEI's PR is now using the tool of the devil known as Twitter. Gently poke them and say, "Hey, no DQ? What gives!" In other Members news, they have a Slime Knights group now! So if there are any stragglers out there, drop by, sign up, and say hello. Just don't lose your password, because that'll be a month long ordeal.

If you've been coming to this site long enough, you know Dwaine's no Square Enix. Dwaine'll never leave you hanging. So what am I gonna do? Announce a new game, that's what!

Dragon Quest Wars is a new title for Nintendo's DSiWare. For those a little behind the times, Nintendo's recently released Nintendo DSi allows you to connect to the DSi Shop and download new and original content right smack on your DSi. Dragon Quest Wars is developed by Intelligent Systems. You may remember them from such games as the Advance Wars, Fire Emblem, and Wario Ware. This is actually the first of six games Intelligent Systems is developing in conjunction with Square Enix for the DSi. Not much is known outside of you'll be collecting a team of monsters and using their unique skills to come out on top. You won't have to wait long, because it's due in just a few weeks... in Japan. SEI has registered the name for North America, but it isn't on Nintendo's schedule for this year. Hey, how 'bout some screen shots?

This site's hibernation is nearly over. My "sekrit projekt" is in the final stages, and once that's over, the site rebuilding will continue. Thanks for still stopping by!

-The Dwaine


No, you're not seeing things! No, it's not a teaser. It's done! It's out! Dragon Quest III for the Super NES, after 13 years is finally available in English! What? Don't believe me? Do screen shots lie?

Download the patch and enjoy!

Be sure to read the README file. It needs to be patched on an unheadered rom and the file will give you instructions.

The effort put into this patch is nothing short of amazing. The memory of the ROM itself was expanded. The menus were completely rewritten and relocated. The names for the items, enemies, and spells have also been expanded. Be sure to toss the team an e-mail to say thank you. Fans have been waiting for what seems like an eternity for this, so please let them know their time and efforts didn't go to waste!

-The Dwaine


Hey, kids! It's Gema!

You want good links? I got some good links!

Siliconera has posted an interview with DQ V's localization director. It hits all the basics and definitely beats all the reviews whining about having to leave a dungeon if you want to save.

Ben Haskett discovered Dragon Quest last fall when he picked up DQ IV for his DS. Now he's hooked and is going back to gain experience on all the slimy goodness he's missed. You can read all about his discoveries on Destructiod.


Still don't have a DS? Holding out for that Playstation 2 version of Dragon Quest V? Lucky for you, because the fan translation for PS2 DQ V comes closer to a reality every day. In fact, a public release candidate will be ready soon. Most of the vile script beast has been slain, but it still needs to be kicked a few more times to make sure it's down. The only way to make sure everything makes sense and the story flows is to play through the game. The lucky ones will play through it and corrections will be submitted via web form.

Even though the candidate is mostly ready, its release will be further down the road to not discourage anyone from the new DS release. Stay tuned. When it hits, you'll know it first!


Again saving the best for last, here are three more movies that mess with my layout but make you happy!

Grapple in the Grass
Ain't she sweet?

I'm mostly gonna be doin' tha slots.
 

 


I know it's been (yikes) nearly a year, and even longer if you're in the know, but the new design is a-comin'! Lots of work and DQ V stuff has taken up all my DQ time. But I haven't forgotten about it! Got the fonts for the navigation menu all picked out. Oh yeah!

Just for something random, I've been using a program called ObjectDock. It emulates the Mac's navigation, hardly uses any memory, is customizable, and it's free! Love it to death 'n I think you will too.

Many thanks to Gabo for Amplitude!

-The Dwaine


 

Yesterday the official Dragon Quest V site received a sexy lil' update. The full site has opened, but you might notice something extra. While browsing, you'll see monsters creeping all around. Say, "Hey, I'm trying to read that!" 'n smack it. Not only will you catch that monster and be treated to a small description, but if you manage to find them all, you're eligible for a heavenly Dragon Quest V prize pack! Former Slime Knights may recognize some of these prizes, including a copy of DQ V autographed by series creator Yuji Horii!


For those keeping score, here's a rundown of the name changes. Looks like the only ones intact so far are Bianca and Cho'nuff.

DEBORAH'S NAME CHANGE IS UNACCEPTABLE!! RRAAAAGGH!!

That enough rage for you? Here we go! Papas is now Pankraz. Bella and Powan are Honey and Treacle. An educated guess tells me all residents of the Fairy Kingdom will be named after sugary oozing things. Henry is Harry. If they're going in the direction I think, Dale may be William. Spell researcher Ol' Bennett is now Professor Toilen Trubble. Ludman is now the Italian Roberto with Flora to Nera and Deborah losing her H. Finally, Martha is called Madalena. For locations, Santa Rosa has been changed to Roundbeck and Granvania to Gotha. Granvania's the only one that's gotten a major, "...Ew." out of me.


Saving the best for last, some new movies are up 'n ready for lookin'. Three of them, just to mess with my layout.

Telpador Tussle
A Return to Zoom

Slime Smack!
 

 


I tossed May through August updates on a separate page. Don't say I never did anything for you!
-The Dwaine



Here are four new Dragon Quest V movies. I hope I'm not stepping on any toes by going the YouTube route. It was a fast and temporary solution until the video portion of the Shrine up 'n running smoothly. Once that's in place, I'll delete these and replace them with the full resolution files. Because gosh darn it, they really are perfect resolution movies.

P.S. Thanks to Siliconera for practically copy/pasting this update and taking all the credit! Thbbt!

Earning the Badge
Rail Car Rumble

Oh oh oh, it's Mimic!
Saddle up, Slime!


Normally, I wouldn't respond to something like this, but it's on a major news site and paints the DQ/DW fans in a poor light, so I felt the need.

While I've been a part of this community since practically the beginning, I wouldn't go far enough to consider myself a "fanboy." Sure I've been fortunate enough to meet and work with some great people through this site, but I don't live DQ every minute of the day. If you need monster variables from DQ III, there's a good chance I won't know! Besides my enjoyment of the series, one reason why I stick around is because, for the most part, the fans are friendly and welcoming, while avoiding the ugliness so many franchises and sites attract.

To write off any comment regarding localization as "nerd rage" is unfair and misses the point. When I reference Sealab, moustache rides, trendy surfer teens, and pimp slapping all in one paragraph, I would hope people understand that's tongue-in-cheek. Many games only simply translate the text, and that's unfortunate. It's all about telling a story. You want it to flow smoothly, have characters with their own distinct voice, and engage the player to stick with it until the end. At the same time, you should remain faithful to the source. That's not canon dictated by fan translators. It's being faithful to what the creators intended them to be.

DQ IV is a fan favorite and already had solid and faithful (especially for its time) localization. Dialects aside, the DS version has several chunks where they threw out the script and decided to write their own story. Do the music and character designs of Monbabara strike you as French? It's not so much a simple name change that causes the frustration. It's the feeling that they're changing the story into something it was never intended to be. Given the reaction to IV and the weariness it's given V, it wasn't for the best.

A sloppy translation is certainly not better than no translation at all. If you're going to do it, make sure to do it right. I've always been for the happy medium. Nobody has ever complained about changing Hoimi to Heal. There are valid points to the user friendliness of the new spell names though. Sometimes a name change like Papas nixes the joke or word play. If a name is overtly Japanese, like Kukule or Ojiron, then an edit to fit the setting is fine. What was so wrong with Santa Rosa that warranted the change to Roundbeck? It just seems like extra, unnecessary work. Millions already love these stories, so localization need not worry about changing so much for the North American fans to love it too.

It all comes down to customers feeling like they're getting an inferior product to the Japanese original, rather than being ungrateful. Personally, I feel there's no better example than DQ IV. There was virtually no change in the script from the English build discovered in the Japanese release. Not only was the party chat left unfinished and disabled, but the interface suffered too, altering the layout and creating a useless command. There was no rhyme or reason for it, let alone the 10 month delay.

Square Enix's dedication is also questionable. Promotion dwindles with every release. DQ IV's credits list around 20 PR and marketing staff for one print ad, a basic web site, and two asset packs totaling six megs. Everyone enjoyed the comics on Square Enix Members. Unfortunately, compared to the features most games receive, some six months after release, it was paltry. While the European branch has been releasing screen shots from DQ V over the past couple months, we're just now getting assets without a campaign in sight. That's just a taste of the frustration DQ fans have experienced post-merger.

Never have I said I wouldn't purchase an upcoming release or persuaded anyone else to do the same. Still, if one feels the changes detract from the overall enjoyment, that's their choice. If by some miracle, Square Enix actually listened to its fans by toning down the dialects and edits to please fans old and new, that's fantastic and hope they continue to do so. The series can only benefit. If they continue with sub par promotion and make heavy edits that annoy fans and knock them in reviews, the blame hardly only rests on the fans.

-The Dwaine


OK, Funky Ferret is great. Mental Pitcher is good too, but I don't see what was so wrong with Mad Plant.

...Wait a second.

Pankraz? Pankraz?!

Seriously, SEI? Are you going to go dialect crazy again and make him into an Italian stereotype too? That man? THAT MAN IS PAPAS!

King of Granvania. Beater of ass! Try to change his name and Papas will go upside your head with the pimp hand. Think he'll give you a mustache ride after this slight? Think again. You don't do this to a man who lost his wife and wore seashell necklaces years before they became trendy! 'S wrong with you?

-The Dwaine


Are you ready for a big 'ol load of updates? Hold on, here they come in Chrono Triggerlogical order!


A North American release date for Dragon Quest V for the Nintendo DS has been announced. Mark your calendars for February 17th for you to visit your local game store, ask for a copy, and be told it's not in yet and will arrive tomorrow. SEI put out a logolicious logo...

...But Square Enix Europe (SEE?) tossed out some screen shots! Looks like 'Cho Nuff retained his name. Nothing on DQ VI yet from either side of the world, but I'm sure we'll see something soon since they're pushing DQ IX at the moment.

Come Sail Away
Kitten Rescue
It's the debug menu, people!
Barrel Vomiting
Gambling Addiction
Getting a mirror to commit regicide!

Burrito Day at Zenithia
Vote for Sancho
Yea, the cursor's back!

As Dragon Quest IX's March 28th release draws closer, more tidbits are being released almost every week. The official web site launched today. Not only do you still get to see that wonderful Tokyo Game Show trailer, but it covers most of the basics.

Much like Dragon Quest III, DQ IX will be taking full advantage of character customization. Once you pick your hero's gender, you get several faces and hairstyles to choose from. Only the initial job classes have been revealed, so you'll be starting out as at least a knight, fighter, thief, priest, or mage. More classes like dancer, monster tamer, and jester are sure to follow. Since familiar locations like Ludia's Tavern and the Dharma Temple are returning, your choice won't be set in stone. Instead of building your classes through a set number of battles, Dragon Quest VIII's skill points have returned. With each class having his or her unique skills, this allows for all sorts of mixing 'n matching. A master of swords or a jack of all trades, it's all up to you!

Everything else you'd expect in a DQ game will be found too. Smashing everyone's ceramics, exploring all day and night, etc. When first announced, players fought monsters similar to Zelda. Now it's similar to scout monsters in VIII and encounters in DQM: Joker. Monsters bounce about the world map. When you sneak up on them, or they see you and lunge forward, you enter the traditional turned based bout.

As always, there'll be merchandising! Merchandising! Where the real money from the game is made. There are your standard guide books, pencil boards, jigsaw puzzles, and PVCs. Hey, what's this? A nifty DSi cover, a pair of slime headphones, and plush slime DS stand! They're sure to be disgustingly expensive, but might be worth it.

Thanks to ITMedia's +D Games and Gigazine for the news and images! You can see them in full size there. Oh, by the way, if anyone can get me a nice, high quality scan of that guide book/puzzle cover, I'd love you forever. (Forever ever?) Forever ever.


Now onto Dragon Quest X. Wait, what? Oh yeah, IX hasn't even hit yet but Square Enix held a press conference last night and announced DQ X for the Wii. Unlike IX's announcement, there isn't a logo, concept art, or teaser trailer yet. I expect we'll see those a little after IX. Hopefully the online adventuring will be online as opposed to local in IX... and look like IX's trailer.


As you'd expect, more screen shots 'n artwork are on the way, but you'll have to wait for the new design. Will get this site back to full speed once a certain project is finished.

-The Dwaine