======================================================= Dragon Warrior IV - NES Game Genie codes by Paulygon http://home.earthlink.net/~paul3/ paul3@earthlink.net Version 1.1 May 9, 2001 See the end of this document for copyright information and version history. ======================================================= Introduction: Hi, all. Welcome to my Dragon Warrior IV Game Genie codes document. I have personally found all of these codes and they represent many hours of digging around in the game. To the best of my knowledge, they have not been available before. That's the main reason I set about to discover them! :-) If I find any other codes in the future, I'll release an updated version of this document. One other thing: These are all 8-letter codes, so there should be few side-effects, if any. Disclaimer: These codes are used at your own risk and I assume no responsibility whatsoever for their effects. I do not guarantee that they will work for you or that any set of codes will work in combination with any other ones. This includes any codes found by others. There are far too many combinations for testing of this kind to be practical. I would like to know, though, if any of these codes don't work for you, exhibit any side-effects, or if you find any combinations of them that cause problems. In that event, please give as much detail as you can. Layout: I have organized these codes in the following way: * Field Codes : Codes for use while wandering on the field. * Battle Codes : (UPDATED) Codes for use while in battle. * Battle/Item : (NEW) Codes changing the behavior of items used in battle. * Battle/Taloon: (NEW) Codes changing Taloon's Chapter 5 battle behavior. * Casino Codes : Codes for use while in the Endor Casino. * Item Codes : Codes that affect/allow access to items. * Stats Codes : Codes to affect character stats (only extra characters). * Difficulty Codes : Codes that change the difficulty of the game. * Miscellaneous Codes : Interesting/odd codes that may or may not be useful. ======================================================= Codes: ======================================================= >>>>>>>> Field Codes <<<<<<<< ATZOSIAZ : Never get randomly attacked! Works while on the field and inside of dungeons. >>>>>>>> Battle Codes <<<<<<<< YYEXVTGE : Removes the AI control of all player characters in Chapter 5!! (Not NPCs, though). Taloon's occasional funny attacks will still occur. They'll show up as often as they did before when you give him the "FIGHT" command. * See Note [4] below. * AELOPPZP : Any damage to a monster will defeat it, even bosses! This includes damage from magic spells and breath weapons. Note with Spoiler below. (Note [1]) APLPPXXZ + ZPLPZZAZ : Always get a treasure chest after winning a battle! The item received will be from the last enemy defeated. Note that a few enemies don't appear to drop items. In such cases only, a treasure chest will not appear. (2 codes) AETEYNPA : Get double the Experience from a battle! AAIEKATA : Get double the Gold from a battle! APYATAAA : Always get just over 1,000,000 exp. and 4,000 GP after any battle! A side-effect of this code is that the party is Ironized for first round of battle. After that, the ironized state wears off. * NEW battle codes for version 1.1 * AEKOLNLA : All party members always inflict "terrific blows" whenever they attack, even extra characters like Healie. IGNAAGLG : Any character that's not AI controlled and is told to fight will inflict a terrible blow every time for 10 times the normal damage! IKEOIILG : AI controlled characters that choose to fight will inflict a terrible blow every time for 10 times the normal damage! This does not include extra characters like Healie, Hector, Doran, etc. SINAAGLK : Any character that's not AI controlled and is told to fight will trigger an earthquake that defeats all enemies! Don't use this in the final battle or else the battle will get stuck after a few rounds. AEOLPZZT : Any party member can do Taloon's funny attacks. >>>>>>>> Battle / Item Codes <<<<<<<< (All NEW for version 1.1) UOSPZAEX : The Sage's Stone behaves like the "Dew of the World Tree" in battle, which restores all fighting party members' to maximum HP. The only difference in behavior is that it won't disappear after being used. OXUOYEVE : When the Sword of Malice is used in battle, it summons Taloon's Merchant Army to attack the selected group. YKUOYEVE : When the Sword of Malice is used in battle, a violent blaze does up to 100 points of damage to all enemies. ZSUOYEVA : When the Sword of Malice is used in battle, an icy gust of wind does up to 140 points of damage to all enemies. XSUOPEEE : When the Staff of Antimagic is used in battle, it causes every enemy to lose all of their MP! VUUOTESA : When a character uses the Staff of Jubilation in battle, well... that character does something pretty funny. Something like removing their body armor for all to see.. The enemy seems to find this quite fascinating. ;-D >>>>>>>> Battle / Taloon Codes <<<<<<<< (All NEW for version 1.1) AEOUYZGI : Taloon does his funny attacks on every turn. SXXUIXSU + ISXUTXAS : When performing one of his funny attacks, Taloon will always trip and make a terrific blow on an enemy. When this code is combined with AEOUYZGI, Taloon will do this on every turn. YENUZPLA : When Taloon calls the merchant army, they will attempt to hit an enemy group 7 times instead of 3. SXXUIXSU + AVXUTXAI : When performing one of his funny attacks, Taloon will always call a merchant army for multiple hits on an enemy group. When this code is combined with AEOUYZGI, Taloon will do this on every turn. These codes can also be combined with YENUZPLA to increase the number of hits. Note: The following code-sets can be combined. If they are all combined then Taloon will always steal an item from the enemy on each turn, even from a special enemy, unless there's no more room for items or the enemy has no item. SXXUIXSU + TSXUTXAS : When performing one of his funny attacks, Taloon will always either steal an item from an enemy or tell them to "calm down". When this code is combined with AEOUYZGI, Taloon will do this on every turn. Note that against a few enemies (like the King Metal), it is normally extremely difficult for Taloon to steal an item. Against those monsters, he will seemingly always tell them to "calm down". AAXLIXYG + AASLZZZZ : Makes Taloon always attempt to steal an item from an enemy, when faced with the choice of calming it down or stealing an item. There are a few exceptions. If his inventory is full, the monster is very rare (King Metal), or the enemy carries no item, he'll (seemingly) always try to calm them down. AASUTZTP : When the opportunity presents itself, Taloon will always be able to steal an item from special monsters like the King Metal. >>>>>>>> Casino Codes <<<<<<<< ELLXSPST + LPLXVOSY : Items at the prize counter are free if you have enough coins to buy them! (2 codes) >>>>>>>> Item Codes <<<<<<<< AVLUAILI : Buy the Sage's Stone from the travelling merchants in Chapter 3, instead of medical herbs! Best of all, it costs nothing! If you're familiar with changing patch values, you can substitue a different item for the Sage's Stone. AAGAEOYP : Equip any weapon and armor, even if it says you can't! After equipping something, view the INFO for that character to get the stats to update. AVAOGEOZ : Keep the Flying Shoes, Iron Safe, or Sphere of Silence at the end of Chapters 1, 3, and 4, respectively. *See note [2] below. >>>>>>>> Stats Codes <<<<<<<< (See Note [3] below) NYLPTPZO : Healie has 255 Agility. NYLOAPLX : Healie has 255 Maximum HP. NYLPYOTO : Healie has 255 Maximum MP. NYLOPOPE : Healie has 255 Attack. NYLOZPGO : Healie has 255 Defense. NYYOAOAE : Strom has 255 Agility. NYYOZPZS : Strom has 255 Maximum HP. NYYOLOZU : Strom has 255 Attack. NYYOGPPX : Strom has 255 Defense. NYTPZPZO : Laurent has 255 Agility. NYTPGOZU : Laurent has 255 Maximum HP. NYTPLPGK : Laurent has 255 Maximum MP. NYTPIOGO : Laurent has 255 Attack. NYTPTOPO : Laurent has 255 Defense. NYGOGPZO : Orin has 255 Agility. NYGOTOYS : Orin has 255 Maximum HP. NYGOYPZS : Orin has 255 Attack. NYIPAOLX : Orin has 255 Defense. NNAOTOZO : Hector has 255 Agility. NNPPAPAV : Hector has 255 Maximum HP. NNPPPOZU : Hector has 255 Attack. NNPPZOYX : Hector has 255 Defense. NNZPGPTX : Panon has 255 Agility. NNZPIOAO : Panon has 255 Maximum MP. NNZPTPIS : Panon has 255 Maximum HP. NNZPYOAS : Panon has 255 Attack. NNZOAPIU : Panon has 255 Defense. NNLOZPAS : Lucia has 255 Agility. NNLOGOKO : Lucia has 255 Maximum HP. NNLOLPKU : Lucia has 255 Maximum MP. NNLOIOYS : Lucia has 255 Attack. NNLOTPPS : Lucia has 255 Defense. NNIPAPLX : Doran has 255 Agility. NNIPLPUK : Doran has 255 Attack. NNIPGPEX : Doran has 255 Defense. >>>>>>>> Difficulty Codes <<<<<<<< AAXOOGIP : In Chapter 5, fight the tough enemies around Endor that appear in Chapter 2. (Rogue Knights, Skeletons, Metal Slimes, etc.) Useful for building exp. early in the Chapter.. Later on, though, they won't be quite so tough. *NEW* >>>>>>>> Miscellaneous Codes <<<<<<<< AAPPOSLP + AAPOEIGP + AAPONSIA : All random encounters are with the wandering merchants (as found in Chapter 3). (3 codes) ======================================================= Notes about specific codes: ======================================================= [1] AELOPPZP code: This code will not allow you to win against Keeleon in Chapter 4. If you hit him, he will be defeated, but the battle will just start over again. This will keep happening until Mara and Nara have been defeated. It is not necessary to remove or disable this code in order to advance the storyline. [2] AVAOGEOZ code: I personally haven't tested this code, but it should work. I'm not sure just when the games tries to remove these items.. it may happen more than one time. It should at least be enabled at the end of each chapter.. perhaps also when characters join you in Chapter 5. If the code doesn't work for you and you feel so inclined, let me know about it and describe when you used the code. I don't know if there are any interesting side effects from having these items in Chapter 5, but I'd be interested in knowing about it if you find any. [3] Stats codes: I have only tested the NNIPAPLX code (Doran has 255 Agility). However, since the rest of these codes are very similar, they should work. You may, however, have to view the INFO for the character before the changes show up. If you've done that and it still doesn't work, let me know about it. [4] Remove AI Control code: (YYEXVTGE) While this code permits you to control all of the regular party members in Chapter 5 battles, the front-end tactical battle menu is gone. This means that you cannot switch party members in battle. All of the "Tactics" functions available outside of battle still function normally. ======================================================= Copyright notice ======================================================= This document is Copyright 2001 by Paul D. Shoener III (Paulygon). It may not be published or otherwise made available in whole or in part in any way without my express permission. I can be contacted at the e-mail address specified at the top of this document. Please drop me a line if you wish to post this document on your website. That is all. =) ======================================================= Version History ======================================================= 1.10: May 9, 2001. Added a bunch of new battle codes under 3 categories, with two of them being new. New Categories: "Battle/Items" and "Battle/Taloon" codes. Added note #4 explaining a limitation of the YYEXVTGE code. 1.05: April 14, 2001. Small update (only 2 codes), but it's worth making a new version for! ;-) New Category: "Difficulty" codes. Updated Categories: "Battle" codes. 1.0: March 19, 2001. First version.